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Unity In App Purchase Complete Video Training Program Using Mindizor and Soomla
Introduction
What we will cover in this training program? (11:23)
Getting Help
Introduction to Virtual Currency and Virtual Store Items
What is Virtual Currency and Virtual Store Items (10:00)
Setup In App Purchase Account
Setup Google Play Developer Account (6:22)
Add Gmail accounts with testing access (5:13)
Prepare and Publish your In App Purchase Project
Download Important Packages And IAP Libraries (2:28)
Configure First Alpha version and upload it to google play (12:28)
Publish the first alpha version and store listing (10:34)
Enable your tester account thru alpha opt-in link and download first version (9:20)
IAP Constants and their naming convention and image linking (13:47)
Adding IAP Products inside the google play console (9:16)
Adding Virtual Currency and Virtual Currency Packs (7:58)
Adding Life and Life Pack Virtual Goods (8:05)
Adding LifeTime NoAds Virtual Good (2:36)
Local Equippable Items (8:34)
Category and Global Equippable Items (7:06)
Adding More SingleUse Virtual Goods (4:04)
How to create Upgrade for Virtual Goods (8:00)
IStoreAssets Versioning and main public functions (11:12)
MonoBehaviour Life Cycle Of Mindizor Project (10:56)
Events Handling for ANSoomlaInitializer and SoomlaStorageInitializer (13:29)
SoomlaStore GiveStarterItems, Play Audio, Show Ads (10:26)
ANSoomlaSceneHandler (11:53)
Responsive UI Design, Animation And Events
Import Sprites And Make Responsive Background (11:44)
Introduction to anchors and pivot point (9:36)
Working with responsive images, buttons, panels, text (9:47)
Responsive menu and layouts (9:00)
Responsive scrollable slider menu (8:37)
Basic states concept of animation for the menu (5:08)
Add Menu Close and open buttons and adding a wrapper for menu (10:36)
Creating Menu Transition and setup trans flags (9:09)
Making Menu Overly and Scripting Animation (8:07)
Custom Event Handling For Sprites (12:49)
Custom Event Message Call (9:21)
Custom Responsive Sprite (10:12)
Custom Splash and Animation Event (8:11)
Multi-layered Audio Management
Intro To AudioSource and Audio Controller (6:12)
How to user AudioController and Multilayer AudioSources (18:25)
Monetize Your Game With Ads, NoAds IAP
Startapp monetization account and app settings setup (5:08)
MainAds Controller - Startapp Main Screen Banner (9:19)
Show Interstitial ads criteria (10:58)
Startapp manifest file settings (3:02)
StoreInventory, StoreController and StoreView
StoreInventory and StoreController initialization (14:43)
View of VirtualStoreItem (15:48)
VirtualStoreItem states and InsufficientFundsException PopUpMessage (17:05)
VirtualStoreItem Buttons And UI States (10:53)
InitStoreItems (5:53)
InitContainer (17:00)
OnGoodEquipped and OnGoodUnEquipped events (6:27)
Understand The Store menu states (19:53)
Extensions Methods and StoreView (14:59)
Move From Alpha Testing to Production
Prepare alpha 0.2 version (7:00)
Predeployment test (6:19)
Troubleshooting and testing of your app (9:52)
Prepare your device to get the alpha test 2 (2:59)
Getting help for your IAP problems (2:48)
TroubleShooting Error 3 (7:37)
TroubleShooting and Cancel Orders and Using Adb Commands (12:19)
Backup your project and Packages Update (7:45)
Solve Apk Build Errors like dex-format (7:45)
Optional - Change Tester, Support IAP Restricted Countries (9:04)
Move to Test Production Phase (4:21)
Solve error 3 with new public key and publish alpha 5 (5:56)
Test final alpha 5 version on real device (12:34)
Move alpha to production (0:59)
Test production on real device (6:56)
Conclusion
Conclusoin
Source Code
Source Code
Troubleshooting and testing of your app
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